tag:blogger.com,1999:blog-4292658395400626426.post2216649157448050131..comments2023-11-02T08:08:06.790-04:00Comments on Game Theory: One Page Dungeon Codex 2009Franhttp://www.blogger.com/profile/11385454256201274393noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4292658395400626426.post-28796704366491117562010-05-17T19:37:14.803-04:002010-05-17T19:37:14.803-04:00Just read through it, very imaginative, often very...Just read through it, very imaginative, often very deadlyNickhttps://www.blogger.com/profile/05590238959642349054noreply@blogger.comtag:blogger.com,1999:blog-4292658395400626426.post-81012467622849392012010-04-23T05:03:06.982-04:002010-04-23T05:03:06.982-04:00Thanks for the kind words! I'm glad you liked ...Thanks for the kind words! I'm glad you liked Arendt's, and you were absolutely right about the lack of plot – but that was intentional! I aimed to make an open 'playground' for the PCs to interact with as they wish. They could enter the place as customers, spies, burglars, treasure hunters or just your everyday looters and still find something worthy of their attention. There are a few plot hooks hidden away in the descriptions for the DM to turn into the focus of the adventure, if needed.<br /><br />If you're in the mood for some more, here are the entries for this year's contest:<br />http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest<br /><br />Regards,<br />Anttinoburonoreply@blogger.com