Monday, March 17, 2014
Call of Cthulhu and the challenge of fantasy gaming in a normal world
A couple of weeks ago I ran my first session of Call of
Cthulhu. It did not go well for a
variety of reasons. But I think that the crux of it was the inherent clash of
playing a fantasy game but one that is so firmly rooted in a real, actual
world. Cthulhu is a horror game
and a substantial portion of that horror is generated by the knowledge that you
as a normal person are pretty much entirely powerless against the strange
things in the world that you find yourself in pursuit of. That degree in Accounting? Not going to
help against one of the Elder Gods, nor is your buddy’s ability to use a
library going to fend off Dimensional Shambler. That’s a frightening thought, the notion that the closer
that you get to the thing you are seeking the more danger you are putting
yourself into. I planned on using this basic struggle of everyday normalcy
versus the unknown as the basis for the building horror that would ultimately
drive the investigators to the precipice of insanity and fear. Turns out the players preferred
normalcy in their fantasy life and I can’t say that I blame them.
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