Showing posts with label shadow sword and spell. Show all posts
Showing posts with label shadow sword and spell. Show all posts

Tuesday, June 10, 2014

Some thoughts about Shadow, Sword and Spell

Shadow, Sword and Spell is a fun game. Or at least I had a fun time playing a recent two adventure mini campaign.  Though I will say that I really enjoy playing games and I find that in many instances the actual game being played is secondary.  Get some decent players, let them do what they want and see where it goes.  Generally a pretty good recipe for a fun night.  But every system certainly brings new things to the table and enables different styles of gaming.  SS&S is designed to emulate pulp fantasy, the world of down and out heroes and low magic.  And it does those things pretty well.  Having just finished up this short game I have some recent thoughts about everything.

Tuesday, May 27, 2014

Shadow, Sword and Spell character creation

A couple of years ago I discovered Shadow, Sword and Spell, a pulp fantasy RPG from Rogue games.  I’ve only had the chance to play it once, but I am going to be running a short, two adventure game of it this week so I thought I’d take the chance to capture some of my thoughts on it.  Since it is only going to be a two week game I made up several characters for the players to choose from so that we could get right down to it, especially since none of the players have any experience with it. Character creation is fun and all, but it can also be time consuming, especially when you need to teach everyone an entirely new ruleset.  Which SS&S has, something that only uses a d12. A d12! The most neglected of all dice.  At first I assumed that the game would be nothing other than rolling for Barbarain Hit Die and damage from a greataxe, but it turns out there are other things that you can do with a d12.

I wanted to walk through character creation and sort of start to check out the rules that way.  In general I found making a character to be pretty easy, but the characters that you wind up with are sort of odd.  There is no rolling for attributes or skills (its not preferred for me but I am fine with it) but there is a selection of a Culture and a Modifier which can result in some strange traits for a character.  Culture gives a character a couple of skills, usually at a high level of aptitude. The Modifier gives a bonus (and maybe a penalty) to a couple of skills. Let’s take a look at the Assassin type character I made up for the group.