Showing posts with label We Hardly Knew Ye. Show all posts
Showing posts with label We Hardly Knew Ye. Show all posts

Monday, June 10, 2013

We Hardly Knew Ye: Laughing Skull

(One in a series about adventurers who were better off staying at home.)  
Who was he? Laughing Skull was the last member of his barbarian tribe, the rest of his clan was wiped out by a gang of marauding slavers. Left with no connection to his homeland, Laughing Skull wandered off in search of adventure and excitement. And maybe some revenge. Alone in the woods, he came across a pissed off owlbear and prepared to battle it in the way of his people. It probably would have worked out pretty poorly for him if not for the group of adventurers who just so happened to be cutting through that section of the wilderness. Though strangers, they fought together and the mighty owlbear was slain! A trusty alliance was formed and Laughing Skull traveled with his new companions to the slaver stronghold city of Klausberg.

In a relatively short time Laughing Skull adopted to the ways of the city, changing his appearance and his name (to Dirge) and even his skill set (he took a level in Rogue). He was remaking himself as a new man with a new future. That future wound up being bleak and short.   
What happened? The Leap Attack/Power Attack combo is truly one of the most fearsome moves in the toolbox of the martial combatant. Unfortunately for Laughing Skull he was on the receiving end of it, rather than the deliverer. While attempting to forcibly board a ship with his party, Laughing Skull was sliced in half by the fiendish orc slaver warlord Shabazz Spine-Splitter. Shabazz was taken out by his friends, but it was far too late for poor Laughing Skull. Laughing Skull was a little banged up before getting into this combat, but even if he was at full hit points I’m not sure that it would have made a difference.

The bigger lesson here is that a decent battle plan is required before heading into a serious combat. Players can sort of coast through a lot of combat, but some fights require some advance planning from the PC’s to tilt the odds in their favor. This was one of those combats. Shabazz was painted as a pretty formidable warrior and they had been hearing about him for a couple of adventurers. (That’s DM code language for a tough battle.) The two sides in the combat were fairly closely matched, so it makes sense that there would be some casualties for each group.

Thursday, May 5, 2011

We Hardly Knew Ye: Newport the Goblin

(One in a series about adventurers who were better off staying at home.)

Who was he? Newport was a third level goblin rogue. A sneaky little fellow with excellent lockpicking skills and some opportune sneak attacks, he endeared himself to his fellow party members with his brutal style of cold hearted murder, most exemplified by his savage killing of a town magistrate that wanted the party dead. Newport snuck into his house and waited outside of the nursery of the man’s child. When he exited the room Newport (along with his hobgoblin partner, Thatcher) ran him through with a sneak attack that quickly took out the adversary before he even had a chance to react. The party rejoiced. Previously, Newport had showed off his quick reflexes by grabbing a falling wine bottle in the cellar of the magistrate’s house, thus preserving the party’s under cover status as they snuck into the house.

Newport was a member of a society of somewhat civilized monstrous humanoids. One day while out hunting, they returned to find that their entire clan had been killed by adventurers! No good adventurers. Killed everyone they knew, took all of their possessions and then left the area. The party was on a revenge mission. Unfortunately for Newport, he will never get that satisfaction.

What happened? A bit overeager, Newport may have bitten off more than he could chew by foolishly charging into a fort occupied by some rangers. Generally it’s not a very good idea to have the rogue with eight hit points (he was wounded) be the first one into the melee, and this example just further supports that somewhat sound theory. Waiting for him was the Forest Warden, a burly fellow with a great axe who just so happened to have Goblin as his favored enemy. Newport may as well have been a pinata. He wound up killed with a single shot, a clean slice across his chest that left him chopped into two pieces. This spurned numerous Newport:Dead Without Pleasure comments from the players at the table.

It probably would have made more sense for the orc barbarian to charge in first, but no one ever said that these monsters were genuises. The orc happen to be outside lighting the fort on fire. The fort that Newport had just charged into. In defense of the orc he had just been introduced to the exciting world of burning down the homes of humans (it started with the Magistrate) and was clearly excited by the prospect of another arson.

Personally, I enjoyed Newport and was a bit sorry to see him go. It is somewhat ironic that the player had just told me the day before that he was really enjoying Newport and looking forward to seeing how he developed. Not going to happen now.

Friday, March 26, 2010

We Hardly Knew Ye: Siron Ellysanea

(One in a series about adventurers who were better off staying at home.)

Who was he? Siron Ellysanea was a 6th level Elf Ranger/ 2nd level Catlord. A skittish fellow he grew up alone on a swampy chain of islands called The Elder’s Heart. Eventually he found companionship in one of the few creatures that he could relate to, a lion named Lionel Ritchie. Siron came into the game mid-campaign as a replacement for a Halfling paladin that had perished the week before. He was actually a pretty good character with scores of 20 in both Dexterity and Strength (thanks to some Gloves from the aforementioned departed Halfling) and could move silently like nobody’s business (+20). Plus, he was the only Catlord I had ever seen in action so I was excited to see how he was going to develop. I always felt that the Catlord was one of those bizarre prestige classes that no one would ever want to play, but I clearly was wrong. Between the high strength and two weapon fighting he was a pretty solid combatant and Lionel Ritchie brought a lot to the table thanks to Natural Bond. Siron was sort of catlike in appearance, though not to the extent that that weird catwoman is, and slinked around like a feline. He had whiskers.

I think that he had the potential to be a very fun character. Keeping in the spirit of being a cat, his favored enemies were vermin and birds. His only dream in life was to get off the island that he was born on and in the group of adventurers he had just met he saw that opportunity. Seeing him in civilization would have been very amusing.

What happened? Siron was a little too good at moving silently. He decided to sneak away from the party when entering into an abandoned manor rumored to be inhabited by some sort of necromancer. His moving silently got him in with no problem, unfortunately neither his spot nor his hide were all that great. Two skills that are pretty essential to both locating and staying hidden from the type of evil assassins that lurk in the shadows of abandoned manor houses. Siron fell victim to the much maligned Death Attack ability of the class. I thought that his chances of living were pretty good. The DC was 17 and he had a +8 Fort save, but the dice were not on his side and the assassin’s blade slid into his heart, killing him instantly. Lionel Ritchie followed suit moments later. Poor Siron lasted all of an adventure and a half.

Normally I don’t feel bad when characters die, however this one got me a little bit. Mainly because it was the second character that died for this player in three sessions. But as one of the other players said afterwards, “It keeps us on our toes.”