I went through the book and chose my favorites. Here are the Top Five Weirdest Charts
in the 1st Edition DMG:
5) Type of Harlot. There is a section in the back of the
book that contains numerous charts for randomly determining NPC’s that the
party may come across in an urban setting. Okay, I’m with you here, there is
some purpose to that and it could be fun.
A nighttime roll of 44-50 means the party has come across a Harlot!
Sounds exciting! The odd thing is that
the Harlot roll further yields a secondary roll that goes into more detail for
the specific type of harlot. (Along with Drunk it’s the only NPC type that gets
a roll for more info. That’s odd. And telling.) Among the Harlot subtypes
available for perusal are the Slovenly Trull, Brazen Strumpet, Saucy Tart, and
Aged Madam. That’s quite a list! And I am also slightly suspicious of Mr.
Gygax’s vast knowledge of the world’s oldest profession. I guess adventurers need to do
something to blow off steam after all those lethal dungeons crawls.
4) Maximum Height of Opponent that Can be Stunned by a
Monk. The poor Monk, as if it’s d4
Hit Die and bizarre set of abilities isn’t rough enough (not to mention that at
high levels Monks are required to fight one another to the death in order to
keep advancing), now there is a set in stone guideline for how tall someone can
be if they are going to be stunned.
Considering the types of giants and heavyweight monsters out there, it’s
not all that good. A monk needs to
be 10th level to stun someone that is 8 feet tall. Which pretty much
includes any type of giant, troll, dragon, ogre, etc…
3)Spy Failure Table. I’m not sure I understand this section
of the DMG at all. There is a
chart showing an Assassin’s chance to successfully spy on something based on
level and difficulty. But the
better chart is the one that shows what happens to the spy if they fail. If they are caught and a roll of 81-95
turns up the spy is caught with proof of their spying and then they are
tortured. This then leads to
another chart that details the torturing of the worthless spy (1-2 dead, 3-4
reveals everything, 5-6 turncoat). Of course there is an additional note
stating that if they spy was fanatical he will just kill himself instead. I don’t know about any of this. Isn’t
that an adventure? Shouldn’t all this stuff be roleplayed out? Where can I hire
a fanatical spy?
2) Unexplained Sounds and Weird Noises. This is located in the Dungeon Dressing
section of the DMG, just some details to spice up an otherwise randomly built
dungeon. I do feel that this chart
is a bit of an oxymoron. I mean,
the title says that they are Unexplained Sounds, but then it goes on to explain
what they are. Okay, let’s see how
this works.
DM: You are walking down the dimly lit stone passage and you
hear a noise.
Player: (worried) What does the noise sound like?
DM: (rolls dice) A gong.
Player: What sort of gong?
At this point the DM would then consult the type of gong chart
located on the next page. I’m
kidding about that, it’s actually located in the DMGII.
The entire Dungeon Dressing section is absolutely bizarre
and remarkable in it’s thoroughness.
There is a chart that describes the Air Currents in the dungeons. Yes, 15 different types of Air Currents
are detailed including such diverse items as “Breeze, slight” and “Breeze,
slight, damp”.
1)Damage Taken by Lycanthropes During Transformation Due to
Armor Worn. Wow. I don’t know what to say about
this. Does it matter? Does a DM
really need to consult a chart for this? Is it important to know that a
were-tiger will take 2-5 points of damage if they are wearing splint mail when
they begin to transform? I really hope that somewhere in the long annals of
D&D a character has died from this damage. That would be the ultimate tribute to Gygax, for both his
legendary lethality and his superhuman attention to detail.
No comments:
Post a Comment